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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Black Widow portrait
Duelist
D

Black Widow

Natasha Romanova is the world's most elite spy in any era. Her mastery of the sniper rifle eliminates targets from afar, while her shock batons neutralize close-range threats. Black Widow is locked, loaded, and ready to deliver a fatal bite!

Pocket Rivals ranked read

How Black Widow should create ranked value

Black Widow: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Black Widow

Pocket Rivals ranked read

Best for

Punishing exposed sightlines and forcing enemies to respect rotations before they cross open space.

Struggles into

Dive pressure, durable high-ground clears, and shields or portals that turn sniper lanes into wasted time.

First swap trigger

Swap or change perches if every fight starts with dive pressure clearing your angle before you find a pick.

Bronze-to-Platinum mistake

Staying scoped on one lane while the objective fight moves and a diver takes the route behind you.

Practice drill

Take one shot window, move after the enemy responds, and never dry-peek the same angle three fights in a row.

Review basis

Based on Pocket Rivals counter notes using Spider-Man dive, Venom high-ground pressure, and Doctor Strange shield or portal rotations against Black Widow.

Official details

Base stats and hero story

Official article date: 2024/12/04

Health
275
Movement Speed
600

Trained from childhood in the infamous Red Room, Natasha Romanova became one of the most feared spies and saboteurs in the world. For years, she put her unrivaled combat skills to use as a member of the Avengers, keeping pace with some of the most powerful beings who ever lived.

Imbued with supersoldier-like treatments that vastly extended her lifespan, Black Widow outlived most of her enemies and allies. But her fight still rages on decades into the future, where she leads the Red Room in its ongoing effort to overthrow the tyrannical Doom 2099.

Skills

Abilities and details

Normal Attack

Widow's Bite Baton

Left Click
Casting
Melee
Damage
45
Maximum Distance
3m
Fire Rate
2 strikes per second

Strike with the enhanced electric batons

Normal Attack

Red Room Rifle

Left Click
Casting
Single-cast direct hit
Damage
120 damage per round
Damage Falloff
Falloff begins at 10m, decreasing to 50% at 20m
Fire Rate
0.83 rounds per second
Fire Rate
15
Critical Hit
Yes
Aiming down sights times
0.3s
Special Effect
Shares the same magazine with Red Room Rifle. Straight Shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the Red Room Rifle

Attack with the Red Room Rifle

Ability

ASSASSIN'S FOCUS

Q
Energy Cost
2800
Bullet Damage
160
Rounds
6
Critical Hit
Yes
Critical Hit Multiplier
1.5x
Fire Rate
0.8s/Round
Maximum Duration
12s

Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage

Ability

ELECTRO-PLASMA BLAST

Right Click
Casting
Charged release, with delayed projectiles.
Cooldown
10s
Projectile Speed
100 m/s
Explosion Range
3.5m to 5m radius spherical spell field
Explosion Damage
40~60
Slow Rate
-0.40
Maximum Charge Time
1s

Fire an electro-plasma round forward. Upon hitting the environment or an enemy, it explodes and applies a Slow effect

Ability

EDGE DANCER

E
Casting
Melee
Spinning Kick Damage
35
Maximum Distance
5m
Flying Kick Distance
12m
Second Flying Kick Damage
35
Flying Kick Stun Duration
0.2s
Flying Kick Casting Window
5s
Cooldown
15s

Unleash a spinning kick to Launch Up enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick

Ability

WIDOW'S BITE SLAM

F
Casting
Targeted
Damage
30
Cooldown
15s
Damage Range
5m radius

Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range

Passive

ALLIED AGENTS

Passive
Focus Gained on Crit
2 stacks
Focus Gained on Red Room Rifle Hit
1 stack
Focused State Bullet Damage
55 damage per round

Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Passive

ALLIED AGENTS

Passive
Special Effect
Landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Passive

BURNING BULLETS

Passive
Fire Rate Increase
15%
Plasma Cannon Damage
70
Plasma Cannon Cooldown
10s
Plasma Cannon Range
5m spherical radius
Plasma Cannon Slow Effect
40% for 3s

Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.

Passive

BURNING BULLETS

Passive
Special Effect
Plasma Cannon has 2 charges

Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.