First job
Play behind a Vanguard who creates the first distraction instead of opening alone.

Natasha Romanova is the world's most elite spy in any era. Her mastery of the sniper rifle eliminates targets from afar, while her shock batons neutralize close-range threats. Black Widow is locked, loaded, and ready to deliver a fatal bite!
Pocket Rivals ranked read
Black Widow: Win a useful angle, force attention, and finish targets your team is already pressuring.
Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Punishing exposed sightlines and forcing enemies to respect rotations before they cross open space.
Dive pressure, durable high-ground clears, and shields or portals that turn sniper lanes into wasted time.
Swap or change perches if every fight starts with dive pressure clearing your angle before you find a pick.
Staying scoped on one lane while the objective fight moves and a diver takes the route behind you.
Take one shot window, move after the enemy responds, and never dry-peek the same angle three fights in a row.
Based on Pocket Rivals counter notes using Spider-Man dive, Venom high-ground pressure, and Doctor Strange shield or portal rotations against Black Widow.
Official details
Official article date: 2024/12/04
Trained from childhood in the infamous Red Room, Natasha Romanova became one of the most feared spies and saboteurs in the world. For years, she put her unrivaled combat skills to use as a member of the Avengers, keeping pace with some of the most powerful beings who ever lived.
Imbued with supersoldier-like treatments that vastly extended her lifespan, Black Widow outlived most of her enemies and allies. But her fight still rages on decades into the future, where she leads the Red Room in its ongoing effort to overthrow the tyrannical Doom 2099.
Skills

Normal Attack
Strike with the enhanced electric batons

Normal Attack
Attack with the Red Room Rifle

Ability
Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage

Ability
Fire an electro-plasma round forward. Upon hitting the environment or an enemy, it explodes and applies a Slow effect

Ability
Unleash a spinning kick to Launch Up enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick

Ability
Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range

Passive
Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Passive
Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Passive
Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.

Passive
Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.