First job
Prefer Vanguards who fight where you can actually see them.

Tyrone Johnson and Tandy Bowen are nearly inseparable, like two sides of the same coin. Intertwined by forces of shadow and light, Cloak & Dagger fight as a united front, dealing havoc and healing allies across the arena.
July 6: healing buffs across the whole kit.
Full patch digest →Pocket Rivals ranked read
Cloak & Dagger: Keep the team alive through the first burst, then add damage or control when the fight stabilizes.
Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Prefer Vanguards who fight where you can actually see them.
Do not use your panic button for harmless chip damage. Save it for the engage.
Hero-specific editorial
Stabilizing fights through flexible support rhythm when the team stays close enough to benefit from both stances.
Dive and burst mobility that force support cooldowns, split stance rhythm, and disrupt healing uptime.
Swap or position closer to peel if every fight starts with your defensive rhythm broken by dive pressure.
Trying to do every job at once and ending up too far from the teammate who needed the next support cycle.
Before each fight, decide whether the first cycle is survival or pressure, then rotate with the teammate using it.
Based on Pocket Rivals counter notes using Spider-Man dive, Black Panther burst, and Venom disruption into Cloak & Dagger's support timing.
Official details
Official article date: 2024/12/04
When teenage runaways Tandy Bowen and Tyrone Johnson were exposed to an experimental drug against their will, they unexpectedly gained extraordinary powers. Tandy generates piercing blades of pure, healing light, while Ty can teleport himself and others through the Darkforce Dimension. Together, they illuminate New York's deepest shadows as Cloak and Dagger.
The Timestream Entanglement struck while Cloak and Dagger were traversing the Darkforce Dimension. The pair emerged to find New York under the control of Dracula. They soon joined the heroic resistance fighting against the Empire of Eternal Night.
Skills

Normal Attack
Inflict continuous damage on an enemy

Ability
Perform four rapid dashes, healing allies and damaging enemies along the path

Ability
Switch to Dagger

Ability
Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received

Ability
Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost

Passive
Cloak & Dagger inject light and dark energy into Hawkeye's katana. When Hawkeye uses Crescent Slash, enemies hit are launched back, and a blade wave filled with light and energy sweeps forward. This wave passes through both allies and enemies: it heals and boosts healing for allies, while damaging enemies and applying Vulnerability

Normal Attack
Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies

Ability
Perform four rapid dashes, healing allies and damaging enemies along the path

Ability
Switch to Cloak

Ability
Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost

Ability
Launch a volley of daggers, creating a Healing Over Time field in the impact area

Ability
Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.

Ability
Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.

Ability
Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.

Ability
Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.