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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Cloak & Dagger portrait
Strategist
A

Cloak & Dagger

Tyrone Johnson and Tandy Bowen are nearly inseparable, like two sides of the same coin. Intertwined by forces of shadow and light, Cloak & Dagger fight as a united front, dealing havoc and healing allies across the arena.

July 6 balance pass

July 6: healing buffs across the whole kit.

Full patch digest →

Pocket Rivals ranked read

How Cloak & Dagger should create ranked value

Cloak & Dagger: Keep the team alive through the first burst, then add damage or control when the fight stabilizes.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Prefer Vanguards who fight where you can actually see them.

Practice next

  1. 1Use defensive cooldowns for enemy engages, not random poke.
  2. 2Heal the teammate currently contesting space.
  3. 3Add damage when your team is stable and your escape is ready.

Avoid

Do not use your panic button for harmless chip damage. Save it for the engage.

Hero-specific editorial

Ranked module for Cloak & Dagger

Pocket Rivals ranked read

Best for

Stabilizing fights through flexible support rhythm when the team stays close enough to benefit from both stances.

Struggles into

Dive and burst mobility that force support cooldowns, split stance rhythm, and disrupt healing uptime.

First swap trigger

Swap or position closer to peel if every fight starts with your defensive rhythm broken by dive pressure.

Bronze-to-Platinum mistake

Trying to do every job at once and ending up too far from the teammate who needed the next support cycle.

Practice drill

Before each fight, decide whether the first cycle is survival or pressure, then rotate with the teammate using it.

Review basis

Based on Pocket Rivals counter notes using Spider-Man dive, Black Panther burst, and Venom disruption into Cloak & Dagger's support timing.

Official details

Base stats and hero story

Official article date: 2024/12/04

Health
275
Movement Speed
6m/s

When teenage runaways Tandy Bowen and Tyrone Johnson were exposed to an experimental drug against their will, they unexpectedly gained extraordinary powers. Tandy generates piercing blades of pure, healing light, while Ty can teleport himself and others through the Darkforce Dimension. Together, they illuminate New York's deepest shadows as Cloak and Dagger.

The Timestream Entanglement struck while Cloak and Dagger were traversing the Darkforce Dimension. The pair emerged to find New York under the control of Dracula. They soon joined the heroic resistance fighting against the Empire of Eternal Night.

Skills

Abilities and details

Normal Attack

Darkforce Cloak

Left Click
Casting
Cylindrical Spell Field
Special Effect
Attacks will target the nearest enemy to the crosshair, dealing damage
Damage
80/s
Range
20m
Ammo
Critical Hit
No

Inflict continuous damage on an enemy

Ability

Eternal Bond

Q
Casting
Persistent Spell Field
Damage
30/s
Healing Amount
250/s
Range
A cylindrical spell field with a 4m radius and 15m in length
Duration
11s
Energy Cost
4500

Perform four rapid dashes, healing allies and damaging enemies along the path

Ability

Light's Embrace

SHIFT
Casting
Instant Cast

Switch to Dagger

Ability

Terror Cape

E
Casting
Spell Field
Special Effect
The spell field advances along the casting path
Damage
55
Blinding Duration
1.5s
Range
Visibility is obstructed beyond 10m
Vulnerability
28%
Vulnerability Duration
3s
Range
Width: 6m, Height: 4.5m
Movement Speed
20m/s
Maximum Distance
25m
Cooldown
12s

Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received

Ability

Dark Teleportation

Right Click
Casting
Persistent Spell Field
Special Effect
Allies within the area gain Invisibility and Movement Boost
Duration
2s
Range
10m spherical radius
Cooldown
Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown

Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost

Passive

FROM SHADOW TO LIGHT

Passive
Team-up Bonus
15% Healing Boost

Cloak & Dagger inject light and dark energy into Hawkeye's katana. When Hawkeye uses Crescent Slash, enemies hit are launched back, and a blade wave filled with light and energy sweeps forward. This wave passes through both allies and enemies: it heals and boosts healing for allies, while damaging enemies and applying Vulnerability

Normal Attack

Lightforce Dagger

Left Click
Casting
Single-cast projectile that generates a spell area upon impact
Special Effect
The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
Damage
18 damage per round
Healing Per Hit
15 per hit
Area of Effect Healing
25 per hit
Range
8m spherical radius
Fire Rate
2.27 hits per second
Ammo
12
Critical Hit
No

Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies

Ability

Eternal Bond

Q
Casting
Persistent Spell Field
Damage
30/s
Healing Amount
250/s
Range
A cylindrical spell field with a 4m radius and 15m in length
Duration
13s
Energy Cost
4500

Perform four rapid dashes, healing allies and damaging enemies along the path

Ability

Shadow's Embrace

SHIFT
Casting
Instant Cast

Switch to Cloak

Ability

Veil of Lightforce

E
Casting
Spell Field
Special Effect
The spell field advances along the casting path
Healing Amount
50
Healing Boost
20%
Duration
4s
Range
Width: 6m, Height: 4.5m
Movement Speed
20m/s
Maximum Distance
25m
Cooldown
12s

Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost

Ability

Dagger Storm

Right Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Healing Amount
50/s
Duration
6s
Range
5m spherical radius
Cooldown
Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Special Effect
When a Spell Field is created, allies in range get a One-Time Healing of 60

Launch a volley of daggers, creating a Healing Over Time field in the impact area

Ability

OBLIVION SHROUD

E
Light Veil Enemy Damage Reduction
20%
Dark Veil Enemy Healing Reduction
20%
Veil Duration
4s
Veil Range
6m wide, 4.5m tall

Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.

Ability

OBLIVION SHROUD

E
Damage Boost
15%
Veil Range
8m wide, 6m tall

Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.

Ability

FROZEN HAVEN

C
Ability Duration
2.5s
Spell Field Range
8m radius
Healing Amount
50/s
Cooldown
20s

Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.

Ability

FROZEN HAVEN

C
Healing Amount
90/s

Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.