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Pocket RivalsSeason 9 · July 10 patch live
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Season 9
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Cyclops portrait
Duelist
B

Cyclops

Scott Summers leads the X-Men as Cyclops. Through his specialized ruby quartz visor, he precisely controls the devastating force channeled through eyes, neutralizing any threat on the battlefield. But when that visor comes off, all restraint disappears, erupting into an unstoppable torrent of concussive energy!

July 6 balance pass

July 6: Optic Blast 25 -> 21, Ricochet 80 -> 70, mobility on 15s CDs.

Full patch digest →

Pocket Rivals ranked read

How Cyclops should create ranked value

Hold mid-range sightlines, land Optic Blast to charge Ricochet Force, and keep one mobility beam for the exit now that both run long cooldowns.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Poke with Optic Blast first — hits charge Ricochet Force faster.
  2. 2Use Concussive Beam on grouped or shielded targets where refracts add value.
  3. 3Treat Propulsion Burst and Optic Ascent as one escape each — 15s cooldowns mean no double-dash plays.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Cyclops

Pocket Rivals ranked read

Best for

Steady mid-range beam pressure that charges into bigger plays when you keep landing Optic Blast on the same target.

Struggles into

Fast dive and hard shields: 275 health with long mobility cooldowns punishes greedy angles, and barriers eat straight-line beams.

First swap trigger

Swap or reposition if enemy divers keep reaching you right after you spend a propulsion beam.

Bronze-to-Platinum mistake

Using both Propulsion Burst and Optic Ascent to chase a kill, then dying with no escape for fifteen seconds.

Practice drill

Each fight, poke with Optic Blast until Ricochet Force is charged before you ever leave your support's sightline.

Review basis

Early Season 8.5 read updated for the July 6 Season 9 nerfs (Optic Blast and Ricochet Force damage down, mobility cooldowns up), with counters from Black Panther dive, Doctor Strange shields, and Venom disruption.

Official details

Base stats and hero story

Official article date: 2026/06/11

Health
275
Movement Speed
600

A longtime leader of the X-Men, Scott Summers has the Mutant ability to release beams of pure concussive force from his eyes, requiring him to wear special ruby quartz lenses at all times to keep his power contained.

Swept away to the year 2099 by the Timestream Entanglement, Cyclops ended up in Nueva York and was targeted by Alchemax. After his visor was damaged while protecting Moon Girl, who was accidentally caught in the conflict, Alchemax imprisoned Cyclops and used his Mutant ability to create a powerful new form of Chronovium.

Skills

Abilities and details

Normal Attack

Optic Blast

Left Click
Tick Rate
0.03s per use
Damage per Tick
21
Hit Checks per Attack
3
Attack Interval
0.6s
Ricochet Force CD Reduction per Hit
0.15s

Fire a quick burst of kinetic force forward. Hitting enemies accelerates Ricochet Force charge rate

Ability

Concussive Beam

Right Click
Tick Rate
0.083s per use
Damage per Tick
11.5
Ricochet Damage Falloff
50%, minimum 10%
Environment Ricochet Damage Falloff
30%
Ricochet Force CD Reduction per Hit
0.15s
Maximum Energy
100
Energy Cost per Second
25/s
Energy Recovery per Second
10/s

Continuously fire a powerful beam that can refract between enemies and the environment. Hitting enemies accelerates Ricochet Force charge rate

Ability

Ricochet Force

E
Beam Damage
70
Environment Ricochet Damage Falloff
65%
Environment Refraction Damage Falloff
20%
Character Refraction Damage Falloff
50%
Environment Refraction Damage Falloff Distance
Falloff begins at 8m, decreasing to 40% at 12m
Environment Refraction Damage Scaling per Refraction
After the first refraction, each additional refraction increases damage by 10%, up to 20%
Environment Refraction Character Tracking Range
12m
Cooldown
2 charges, with each charge taking 15s to recharge. Base Cooldown 2s

Fire a beam that can diffract and track nearby enemies after hitting terrain. Upon use, Cyclops gains Bonus Health

Ability

Propulsion Burst

SHIFT
Cooldown
15s
Ability Duration
Minimum 0.35s, maximum 1s
Dash Duration
Minimum 11m, maximum 22m
Slow Effect
35% for 2s
Tick Rate
0.083s per use
Damage
5 per hit

Fire a propulsion beam to push yourself and the target backward, applying a Slow effect to the enemy

Ability

Optic Ascent

F
Cooldown
15s
Ability Duration
0.6s
Dash Duration
12m
Movement Boost
35% for 2s
Tick Rate
0.083s per use
Damage
5 per hit

Fire a propulsion beam directly downward to push yourself up and knock back hit enemies, applying a Slow effect to them

Passive

Kinetic Hover

Passive

Enter a slow-fall state while firing Concussive Beam mid-air

Ability

Ruby Rage

Q
Energy Cost
3700
First Spell Field Damage
75+20%Maximum Health
Interval Between Two Fields
1.1s
Second Spell Field Damage
75+40%Maximum Health
Maximum Range
60m
Spell Field Width
First field 2m, second field 8m

Remove visor and fire a powerful sweeping beam forward. The blast leaves behind volatile excess energy that erupts, dealing massive secondary explosive damage

Passive

Red Adamantium

Passive
Team-Up Bonus
5% Damage Boost

Cyclops supercharges Wolverine's claws, extending his attack range. While active, Wolverine's Vicious Rampage is replaced with Kinetic Claws, granting him a brief forward lunge that unleashes a flurry of slashes around him

Ability

SLIM AND RED

E
Cooldown
15s
Burn Damage
7/hit, 2 times per second
Burn Damage Duration
3s
Spark Detonation Damage
50% of remaining Ignite damage

Base Effect: Hitting an enemy with Ricochet Force summons the Phoenix Force to ignite them, causing continuous burn damage over a set duration. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single burst. Enhanced Effect: When teaming up with Phoenix, Spark detonations reduce the cooldown of Ricochet Force.

Passive

SLIM AND RED

Passive
Ricochet Force Charges
0.5

Base Effect: Hitting an enemy with Ricochet Force summons the Phoenix Force to ignite them, causing continuous burn damage over a set duration. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single burst. Enhanced Effect: When teaming up with Phoenix, Spark detonations reduce the cooldown of Ricochet Force.

Ability

KINETIC KIN

C
Cooldown
18s
Duration
6s
Movement Boost
40%
Enhanced Jump Speed
5m/s

Base Effect: Release stored kinetic energy to enter an enhanced state for a duration. While active, Cyclops gains significantly increased movement speed and jump height. Enhanced Effect: When teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased.

Ability

KINETIC KIN

C
Optic Blast Attack Speed Boost
25%
Concussive Beam Attack Frequency Boost
10%

Base Effect: Release stored kinetic energy to enter an enhanced state for a duration. While active, Cyclops gains significantly increased movement speed and jump height. Enhanced Effect: When teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased.