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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Groot portrait
Vanguard
S

Groot

A flora colossus from Planet X, the alien known as Groot exhibits enhanced vitality and the ability to manipulate all forms of vegetation. As sturdy as a towering tree, Groot forges his own way, serving as the team's silent but reliable pathfinder.

July 6 balance pass

July 6: base health 700 -> 850 and keeps frontline anchor role.

Full patch digest →

Pocket Rivals ranked read

How Groot should create ranked value

Split sightlines with walls, protect your supports, and trap overextended enemies instead of chasing.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Pair with a second Vanguard or a durable Duelist who can hold space when you reset.

Practice next

  1. 1Use shield, mitigation, or control to claim space before chasing eliminations.
  2. 2Save one defensive cooldown for leaving the fight.
  3. 3Commit only after your damage players are looking at the same target.

Avoid

Do not spend every cooldown crossing empty space. Arrive with at least one tool left.

Hero-specific editorial

Ranked module for Groot

Pocket Rivals ranked read

Best for

Controlling sightlines, protecting supports, and trapping enemies who overextend through narrow paths.

Struggles into

Vertical pressure, steady wall clear, and wide rotations that refuse to wait behind the same wall.

First swap trigger

Swap or change wall placement if enemies clear every wall before it cuts a useful sightline.

Bronze-to-Platinum mistake

Walling randomly and blocking teammates instead of isolating one enemy or protecting one lane.

Practice drill

Name the reason for each wall before placing it: protect, split, trap, or reset.

Review basis

Based on Pocket Rivals build notes for wall control and counter notes that pressure Groot with vertical fire, steady damage, and wide angles.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
850
Movement Speed
6m/s

He is Groot, a flora colossus from the branch world of Planet X capable of manipulating plant matter and regrowing his damaged body from a single splinter. The hero at the heart of the Guardians of the Galaxy, Groot may not have many words to say, but his actions always speak for themselves.

Groot accompanied Star-Lord and Rocket on a scouting mission to Klyntar, where they became stranded after their ship was shot down. Klyntar's dark king, Knull, now seeks to corrupt Groot's regenerative powers in an effort to cultivate the ultimate symbiote.

Skills

Abilities and details

Normal Attack

Vine Strike

Left Click
Casting
Single-cast projectile with delayed impact
Projectile Speed
120m/s
Maximum Distance
22m
Attack Interval
0.7s
Damage
65
Critical Hit
No

Launch vines to attack enemies

Ability

Strangling Prison

Q
Casting
Single-cast projectile with a downward delay that creates a spell field upon impact
Projectile Speed
60m/s
Range
8m spherical radius
Damage
The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s
Energy Cost
2800
Special Effect
Imprison enemies for 3.5s

Fire a massive vine cluster that pulls nearby enemies to its center and Imprisons them

Ability

Thornlash Wall

SHIFT
Casting
Targeted
Maximum Distance
18m
Thornlash Wall Health
250
Cooldown
2 charges, with each charge taking 6s to recharge
Special Effect
Thornlash Wall deals 60 damage every 0.5s

Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies

Ability

Ironwood Wall

E
Casting
Targeted
Maximum Distance
10m
Thornlash Wall Health
600
Cooldown
12s
Special Effect
Ironwood Wall heals 40 Bonus Health per second, up to 250 Bonus Health; gain Unstoppable status when within 15m of Awakened Ironwood Walls

Target a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health. Groot gains Unstoppable while near Ironwood Walls

Ability

Spore Bomb

Right Click
Casting
Single-cast projectile with a downward delay that creates a spell field upon impact
Projectile Speed
60m/s
Range
Spore Bomb generates a spell field with a 5m spherical radius, while small explosive spores create a spell field with a 1.5m spherical radius
Damage
The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage
Cooldown
6s
Special Effect
Spore Bomb explodes into 6 explosive spores

Throw an explosive Spore Bomb that splits into multiple small explosive spores

Passive

Flora Colossus

Passive
Casting
Persistent spell field that surrounds the caster
Range
A cylindrical spell field with a 24m radius and a height of 40m

Wooden walls near Groot will Awaken, activating an extra effect. Right-click while building a wooden wall to continue building additional walls

Ability

Furious Flora

V
Range
The first two strikes can reach 3m, while the third strike can reach 4m

Perform a combo with his arms, and the third strike will slightly Launch Up the hit enemy airborne

Ability

Wild Wall

C
Casting
Targeted
Cooldown
10s
Flower Wall Health
150
Range
10m spherical radius spell field
Maximum Unleash Distance
7m
Healing Amount
40/s

Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Flower Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost

Ability

WILD WALL

C
Cooldown
10s
Wild Wall Range
15m radius
Buff Frequency
Once per second
Buff Duration per Application
6s
Healing Amount
20/s
Bonus Health
10/hit
Wild Wall Health
200

Base Effect: Summon a Wild Wall that provides Continuous Healing and Bonus Health to allies within its range. Enhanced Effect: When teaming up with Mantis, the Wild Wall evolves after providing a certain amount of healing, increasing its healing

Ability

WILD WALL

C
Healing Required to Enhance
200
Enhanced Healing
35/s
Health Increase per Upgrade
50

Base Effect: Summon a Wild Wall that provides Continuous Healing and Bonus Health to allies within its range. Enhanced Effect: When teaming up with Mantis, the Wild Wall evolves after providing a certain amount of healing, increasing its healing

Ability

BUBBLE BUDDIES

C
Cooldown
20s
Shield Value
400
Maximum Duration
4s
Healing Amount
40/s

Base Effect: Retreat inside a Bubble Shield to enter an Invincible state, granting self-targeted Continuous Healing. Enhanced Effect: When teaming up with Jeff the Land Shark, the healing effect inside the bubble is enhanced, and any excess healing converts into Bonus Health.

Ability

BUBBLE BUDDIES

X
Increase Healing Amount
40/s
Overhealing to Bonus Health Conversion Rate
50%

Base Effect: Retreat inside a Bubble Shield to enter an Invincible state, granting self-targeted Continuous Healing. Enhanced Effect: When teaming up with Jeff the Land Shark, the healing effect inside the bubble is enhanced, and any excess healing converts into Bonus Health.