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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Magneto portrait
Vanguard
B

Magneto

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Pocket Rivals ranked read

How Magneto should create ranked value

Magneto: Anchor space first, then spend cooldowns to start or stop a fight when your team can follow.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Pair with a second Vanguard or a durable Duelist who can hold space when you reset.

Practice next

  1. 1Use shield, mitigation, or control to claim space before chasing eliminations.
  2. 2Save one defensive cooldown for leaving the fight.
  3. 3Commit only after your damage players are looking at the same target.

Avoid

Do not spend every cooldown crossing empty space. Arrive with at least one tool left.

Hero-specific editorial

Ranked module for Magneto

Pocket Rivals ranked read

Best for

Protecting a lane, buying time for rotations, and making enemies solve shielded space before they can brawl.

Struggles into

Sustained shield pressure, vertical side angles, and wide team pressure that refuses to shoot the shield forever.

First swap trigger

Swap or rotate differently if enemies keep pressuring around your shield before your team crosses.

Bronze-to-Platinum mistake

Holding shield in one lane while side angles and vertical pressure decide the real fight.

Practice drill

Use shield to move the team to a better corner, then check both sides before committing to the next lane.

Review basis

Based on Pocket Rivals counter notes using Punisher sustained damage, Iron Man vertical angles, and Storm wide pressure into Magneto's shield comfort.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
650
Movement Speed
6m/s
Iron Ring Charging Speed
3s per charge

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

Skills

Abilities and details

Normal Attack

Iron Volley

Left Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed
80m/s
Charges
10
Maximum Distance
25m
Range
Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval
0.8s
Damage
Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

Ability

Meteor M

Q
Casting
Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
Projectile Absorption Range
15m spherical radius
Projectile Speed
45m/s
Explosion Range
Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration
5s
Damage
The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost
3400
Special Effect
For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

Ability

Metallic Curtain

SHIFT
Casting
Shield
Maximum Energy
100
Energy Cost
65/s
Energy Recovery Delay
1s
Energy Recovery Speed
11/s
Cooldown
3s

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

Ability

Metal Bulwark

E
Casting
Targeted
Maximum Distance
20m
Shield Value
200
Max Shield Duration
2.5s
Cooldown
15s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

Ability

Iron Bulwark

F
Shield Value
200
Max Shield Duration
2.5s
Cooldown
10s
Special Effect
The shield grants one charge of Iron Ring for every 100 damage it absorbs

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

Ability

Mag-Cannon

Right Click
Casting
Single-cast projectile with delayed impact
Projectile Speed
120m/s
Damage
Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown
No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit
No
Special Effect
When fully charged, the Iron Ring has a 6m knockback distance

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

Ability

Magnetic Descent

Space
Horizontal Movement Speed
6m/s
Descending Speed
3.5m/s

Hold Space to fall slowly

Ability

ROYAL BLADE

C
Cooldown
30s
Duration
10s
Shoot Interval
First hit 0.6s, second hit 1s
Projectile Speed
80m/s
Projectile Damage
40
Spell Field Range
3m spherical radius spell field
Spell Field Damage
30
Explosion Delay
0.5s
Delay Explosion Damage
25

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Ability

METALLIC CHAOS

C
Cooldown
12s
Ability Duration
8s
Projectile Hit Damage
45
Spell Field Explosion Damage
40
Projectile Damage Falloff
Falloff starts at 20m, down to 70% at 30m
Spell Field Damage Falloff
Falloff starts at 0m, down to 70% at 3m
Projectile Speed
120m/s

Base Effect: Summons a Chaos Greatsword that deals damage to enemies in front. Enhanced Effect: When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.

Ability

METALLIC CHAOS

C
Charge Interval
0.33s per use
Projectile Hit Damage
20
Spell Field Explosion Damage
25
Projectile Speed
120m/s

Base Effect: Summons a Chaos Greatsword that deals damage to enemies in front. Enhanced Effect: When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.

Ability

MAGNETIC RESONANCE

C
Cooldown
15s
Magnetic Projection Max Damage Absorbed
300
Magnetic Projection Damage Dealt Ratio
45%
Magnetic Projection Max Duration
5s

Base Effect: Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective. Enhanced Effect: When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.

Ability

MAGNETIC RESONANCE

C
Magnetic Projection Max Damage Absorbed Increase
150

Base Effect: Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective. Enhanced Effect: When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.