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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Moon Knight portrait
Duelist
A

Moon Knight

As the avatar of the Egyptian God of Vengeance, Marc Spector's body has been enhanced by Khonshu himself. Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master's sacred Ankhs.

Pocket Rivals ranked read

How Moon Knight should create ranked value

Punish stacked teams with area pressure, then rotate before they walk directly onto you.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Moon Knight

Pocket Rivals ranked read

Best for

Punishing grouped teams from a prepared angle and forcing enemies to spread before they can walk into space.

Struggles into

Fast dive and durable displacement that reach the ranged angle before repeated area pressure builds value.

First swap trigger

Swap or rotate earlier if enemies dive the same perch before your area pressure affects the fight.

Bronze-to-Platinum mistake

Standing still after the first burst of value, then letting mobile heroes turn your angle into a trap.

Practice drill

Use one angle for the first area-pressure cycle, then rotate before the enemy dive path fully forms.

Review basis

Based on Pocket Rivals build notes for area pressure plus counter notes that use Spider-Man, Black Panther, and Venom to disrupt repeated Moon Knight angles.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
275
Movement Speed
6m/s

Mercenary Marc Spector was given a second chance at life when he became the avatar of the Egyptian moon god, Khonshu. As Moon Knight, he doles out righteous vengeance, locked in a never-ending battle with both the criminals on the streets and the voices in his head.

At Khonshu's behest, Marc doles out righteous vengeance against those from across all timelines that challenge his master, putting him at odds with everyone from the mystic evils of Doctor Doom to the unknowable, alien darkness that threatens mortals and gods alike.

Skills

Abilities and details

Normal Attack

Crescent Dart

Left Click
Casting
Triple shot that fires in a straight trajectory
Projectile Speed
150m/s
Fire Rate
The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shooting
Damage
25 damage per round
Damage Falloff
Falloff begins at 30m, decreasing to 50% at 50m
Maximum Bounce Distance
7m
Maximum Number of Bounces
3
Damage Falloff Per Bounce
-30%
Ammo
30
Critical Hit
Yes

Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies

Ability

Hand of Khonshu

Q
Casting
Delayed Spherical Spell Field
Duration
4.5s
Descending Range
8m radius
Frequency
4 hits per second
Number of Hits
18
Range
5m spherical radius
Damage
150 damage per hit
Damage Falloff
Start at 1.5m, 70% falloff at 5m
Energy Cost
3100

Open a portal that allows Khonshu to bombard enemies with his talons

Ability

Night Glider

SHIFT
Horizontal Movement Speed
8.7m/s
Descending Speed
1.5m/s

Hold SHIFT to glide

Ability

Ancient Ankh

E
Casting
Straight-line projectile that generates a spell field upon impact
Projectile Speed
60m/s
Pull-In Range
5m spherical radius
Pull-In Damage
20
Bouncing Range
7m spherical radius
Cooldown
12s

Fire an Ankh to launch up enemies within its radius towards the center

Ability

Moonlight Hook

F
Casting
Dash
Grappling Hook Speed
120m/s
Grappling Hook Length
25m
Maximum Distance
21.5m/s
Cooldown
12s

Launch a frontal grappling hook that pulls Moon Knight towards it

Ability

Rising Leap

Space
Cooldown
6s

Perform a double jump

Ability

Moon Blade

Right Click
Casting
Projectile that fires in a straight trajectory
Projectile Speed
120m/s
Damage
70
Damage Falloff
Falloff begins at 30m, decreasing to 50% at 50m
Maximum Bounce Distance
7m
Maximum Number of Bounces
3
Damage Falloff Per Bounce
-30%
Bonus Health
25, up to a max of 76 Bonus Health
Critical Hit
Yes
Cooldown
6s
Charges
2

Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies

Ability

Triple Eclipse

V
Casting
Melee
Maximum Distance
3m

Perform a combo with his truncheon, and the third strike will launch up the enemy hit slightly

Passive

MOON GOD'S CHOSEN

Passive
Team-Up Bonus
5% Damage Boost

Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets

Ability

LUMINOUS MOON

C
Cooldown
15
Dash Duration
0.3s
Dashing Speed
50 m/s
Phased Duration
0.25s
Healing Amount
55
Healing Range
5m radius

Base Effect: Enter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies. Enhanced Effect: When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.

Ability

LUMINOUS MOON

C
Dash Duration
0.35s
Phased Duration
0.35s
Healing Amount
65
Healing Range
8m radius

Base Effect: Enter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies. Enhanced Effect: When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.

Ability

BLOOD MOON

C
Cooldown
15
Trap Health
100
ANKH Health
125
Time for Trap to Turn Invisible
1s
Talons of Khonshu Range
5m radius
Damage
70

Base Effect: Deploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap's center. Enhanced Effect: When teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area.

Ability

BLOOD MOON

C
Damage
40
Talons of Khonshu Generated
3

Base Effect: Deploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap's center. Enhanced Effect: When teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area.