First job
Play behind a Vanguard who creates the first distraction instead of opening alone.

The unrivaled King of the Seas, Namor surfs into battle on a mighty wave with an army of fierce aquatic creatures in his wake. When ancient horns of war blare, devastation soon follows as deadly waters engulf the arena.
Pocket Rivals ranked read
Namor: Win a useful angle, force attention, and finish targets your team is already pressuring.
Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Making approach paths expensive with summons and ranged pressure while your team holds a safer objective shape.
Area clear, sustained ranged fire, and long-range burst that remove summons before they change the fight.
Swap or move summons if enemies clear every setup before it protects a lane or punishes an engage.
Dropping summons on the enemy tank instead of the route divers must use to reach your team.
Place summons near the lane you need protected, then kite backward through that setup when pressure arrives.
Based on Pocket Rivals counter notes using Moon Knight area damage, Punisher sustained fire, and Hela long-range burst to clear or punish Namor's setup.
Official details
Official article date: 2024/11/23
Born of a union between a human and an Atlantean, Namor has always been a man of two worlds. But while he proudly rules those who dwell beneath the waves, those who live on the surface have long earned Namor's ire.
After decades of simmering tension, Namor has finally decided that the time is right to strike at the surface world. He has sought the aid of his Mutant allies living in the future on Krakoa to aid him as he sets his sights on a new prize: Jeju Island.
Skills

Normal Attack
Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed

Ability
Summon Giganto to leap atop enemies within range, disabling their mobility abilities

Ability
Summon a protective barrier while flying upwards

Ability
Summon a Monstro Spawn that can autonomously attack enemies

Ability
Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed

Ability
Hela channels energy of the undead to empower Namor. When Namor strikes with his trident, a spectral water column erupts at the target area, slowing enemies hit. Whenever Hela or Namor assist in a KO, an invulnerable Undead Monstro spawns at the fallen enemy's position, automatically attacking the nearest foe for a short time before vanishing

Ability
Base Effect: Summon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam. Enhanced Effect: When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.

Ability
Base Effect: Summon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam. Enhanced Effect: When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.

Ability
Base Effect: Gain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit. Enhanced Effect: When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.

Ability
Base Effect: Gain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit. Enhanced Effect: When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.