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Pocket RivalsSeason 9 · July 10 patch live
Pocket Rivals
Season 9
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Namor portrait
Duelist
B

Namor

The unrivaled King of the Seas, Namor surfs into battle on a mighty wave with an army of fierce aquatic creatures in his wake. When ancient horns of war blare, devastation soon follows as deadly waters engulf the arena.

Pocket Rivals ranked read

How Namor should create ranked value

Namor: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for Bronze-to-Platinum lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Namor

Pocket Rivals ranked read

Best for

Making approach paths expensive with summons and ranged pressure while your team holds a safer objective shape.

Struggles into

Area clear, sustained ranged fire, and long-range burst that remove summons before they change the fight.

First swap trigger

Swap or move summons if enemies clear every setup before it protects a lane or punishes an engage.

Bronze-to-Platinum mistake

Dropping summons on the enemy tank instead of the route divers must use to reach your team.

Practice drill

Place summons near the lane you need protected, then kite backward through that setup when pressure arrives.

Review basis

Based on Pocket Rivals counter notes using Moon Knight area damage, Punisher sustained fire, and Hela long-range burst to clear or punish Namor's setup.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
275
Movement Speed
6 m/s

Born of a union between a human and an Atlantean, Namor has always been a man of two worlds. But while he proudly rules those who dwell beneath the waves, those who live on the surface have long earned Namor's ire.

After decades of simmering tension, Namor has finally decided that the time is right to strike at the surface world. He has sought the aid of his Mutant allies living in the future on Krakoa to aid him as he sets his sights on a new prize: Jeju Island.

Skills

Abilities and details

Normal Attack

Trident of Neptune

Left Click
Casting
Projectile with an arced trajectory
Damage
75
Projectile Speed
150 m/s
Fire Rate
1.09 rounds per second
Ammo
Infinite
Critical Hit
Yes
Aquatic Dominion Charge Per Hit
0.13

Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed

Ability

Horn of Proteus

Q
Casting
Cylindrical Spell Field
Maximum Distance
30m
Range
A cylindrical spell field with an inner circle radius of 3.5m, an outer circle radius of 9m, and a height of 3m
Hit Delay
1.5s
Damage
Inner Circle Damage: 500; Outer Circle Damage: 180
Immobilize Duration
1.5s
Energy Cost
3100

Summon Giganto to leap atop enemies within range, disabling their mobility abilities

Ability

Blessing of the Deep

SHIFT
Vertical Moving Distance
7m
Maximum Duration
3s
Cooldown
20s

Summon a protective barrier while flying upwards

Ability

Aquatic Dominion

E
Casting
Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)
Projectile Speed (Summon Monstro Spawn)
30 m/s
Monstro Spawn Maximum Duration
8s
Monstro Spawn Health
125
Monstro Spawn Attack Range
40m
Monstro Spawn Maximum Quantity
2
Charges
2
Default Charging Speed
0.1/s
Monstro Spawn Fire Rate
2 rounds per second
Monstro Spawn Damage
18
Monstro Spawn Damage Falloff
Falloff begins at 20m, decreasing to 50% at 40m
Duration
2s
Monstro Spawn Fire Rate
5 rounds per second
Monstro Spawn Damage
12
Monstro Spawn Damage Falloff
Falloff begins at 20m, decreasing to 30% at 40m

Summon a Monstro Spawn that can autonomously attack enemies

Ability

Wrath of the Seven Seas

Right Click
Casting
Arced projectile that generates a spell field upon impact
Projectile Damage
40
Projectile Speed
150 m/s
Range
3m spherical radius
Spell Field Damage
60
Spell Field Damage Falloff
50% falloff at 3m
Enhanced Monstro Spawn Projectile Damage
60
Enhanced Monstro Spawn Projectile Speed
120 m/s
Cooldown
6s

Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed

Ability

TIDAL DIRGE

C
Inner Circle Spell Field Range
A cylindrical spell field with a radius of 3m and a height of 13m
Outer Circle Spell Field Range
A cylindrical spell field with a radius of 6m and a height of 11m
Inner Circle Damage
65
Outer Circle Damage
45
Reduced Healing Rate
20%
Slow Rate
35%
Outer Circle Generate Delay
0.5s
Cooldown
30s
Undead Monstro Duration
3s
Undead Monstro Damage
10
Undead Monstro Fire Rate
0.5s per hit
Undead Monstro Rage Damage
6
Undead Monstro Rage Fire Rate
5 rounds per second
Undead Monstro Maximum Amount
2
Rage Duration
2s
Damage Falloff
Falloff begins at 20m, decreasing to 50% at 40m
Special Effect
Undead Monstro is untargetable

Hela channels energy of the undead to empower Namor. When Namor strikes with his trident, a spectral water column erupts at the target area, slowing enemies hit. Whenever Hela or Namor assist in a KO, an invulnerable Undead Monstro spawns at the fallen enemy's position, automatically attacking the nearest foe for a short time before vanishing

Ability

GAMMA MONSTRO

C
Cooldown
30
Gamma Monstro Attack Interval
0.1s per use
Gamma Monstro Attack Damage
5 per hit
Gamma Monstro Damage Growth Rate over Time
10% per second
Gamma Monstro Health
150
Gamma Monstro Frenzy Attack Damage
3.5
Gamma Monstro Frenzy Attack Interval
0.05

Base Effect: Summon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam. Enhanced Effect: When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.

Ability

GAMMA MONSTRO

C
Cooldown Recovery Speed Boost
200%
Gamma Octopus Damage Boost Rate
25%

Base Effect: Summon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam. Enhanced Effect: When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.

Ability

CHILLING CHARISMA

C
Frost Tide Damage
75
Slow Rate
25% for 2s
Cooldown
15s
Frost Tide Movement Speed
17.5m/s
Frost Tide Max Travel Time
1s
Frost Tide Range
6m wide, 3m tall

Base Effect: Gain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit. Enhanced Effect: When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.

Ability

CHILLING CHARISMA

C
Frost Wave Damage at Max Distance
50
Slow Rate
40% for 2s

Base Effect: Gain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit. Enhanced Effect: When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.